Just Cause 4 Review – Entertaining Chaotic Repetition | AIB
The best way to describe a game like Just Cause 4 is absolute madness. It is a title that does not take anything seriously but within its nature shows progress and improvement as a franchise over the years. However, it falls below the standards of the games of its kind and type for how things are today. Of course, I assure you that if you are familiar with the series, you will have a good time of fun.
Just Cause 4 allows you to explore every corner of your vast world located in a fictional area of South America called Solis. If you already know the series, I tell you that once again the protagonist and hero named Rico Rodriguez returns to end the army known as Black Hand.
Do not worry, it is not necessary to have played the previous ones to be able to enter the fourth installment. Let’s say that in each one, Rico has been in different locations facing villains, the past in Medici and now in this place with the aim of ending with the dictator Salvador Mendoza. In fact, Rico travels to this area to find out more about his father’s past.
Against all odds
Just Cause 4 repeats the formula of his predecessors offering us an open world in which, hook in hand, we can do all kinds of crazy things. It continues to combine exploration, shooting, driving, and creativity to put us in a multitude of situations in which to unleash our imagination. All this, now seasoned with tornadoes, thunderstorms, and sandstorms, which are not only spectacular but also affect the gameplay.
One of the great novelties is the hook’s abilities and its customization. Through this device, we can use the gripping tool, the propulsion and some balloons in the style of Metal Gear Solid V, as well as adapt them to our tastes and ideas. From making them react automatically to do so by pressing a button, to choose how strongly they are activated, as well as the detailed behavior of them.
We can make the rope join two elements and make them bounce, that the balloons chase us or go where we aim, or that they explode when reaching a certain height, and we can make the propellers go off after a certain time, for example. And we can combine all this. We are sure that the big fans of the saga will do real crazy things, but one of the biggest problems we have found is that the game does not encourage you to experiment.
The design of missions has disappointed us a lot. They repeat too often, and many of them are not allowing you to face them in very different ways and not to mention the allied artificial intelligence, which sometimes is not even able to get in the car with you. Also, to advance in the main story, in which we find the best missions, we have to do many secondary, so, you can not focus on making the missions more elaborate.
It’s a shame that, with all the work behind them to create those gadgets, do not take advantage during missions. If we add to this a large number of missions that are too similar to each other and that we can not ignore, the repetition becomes too latent. At least the gameplay is always strong. The gunplay is entertaining, to plan with the wingsuit, combining it with the hook and the parachute, it seems to us to be satisfactory, and the driving has improved a lot (except for the bikes, which is quite clumsy). With such a solid base, better missions would have offered an outstanding result.
Impressive from beginning to end
Huge scenarios, with a giant drawn distance, that always maintains a high level of detail and, the best, that yields much better than its predecessor. Yes, we have seen some drop in the rate of images per second, but nothing serious. On the excessive motion blur (which to us only seemed excessive at specific moments), Avalanche has already said that he is working on solving it.
This delivery seems to use a dynamic resolution, but the quality of the image has always seemed very clear. We imagine that resolution drops occur when there is more action on the screen, so it is more difficult to perceive them.
We have seen tornados tearing up installations and raising cars, blinding sandstorms, whole scenarios exploding, and the truth is that the rate of images per second has always been maintained at 30 or very close to 30. Technically we thought it was excellent, and we believe that Avalanche will not be able to do much more to expand the possibilities of the saga to the new generation.
In the visual, the introduction of the new biomes is appreciated, new environments that add variety to the tropical islands that are already common. Thus, we have desert areas, snowy mountains, tropical areas, and several cities, which give dynamism and diversity to development.
We also want to highlight music. On the one hand, we have the soundtrack that we can hear in the vehicles, with different styles of music, and that is great for the rides, but then we have melodies for the game that sound at certain moments, or when we explore.
Just Cause 4 returns to do what we know best: make chaos take over. It is, without doubt, fun and very spectacular adventure, which fails to have improved mission design that ends up doing repetitive before what it should, and does not encourage the player to take advantage of all the tools it offers. Even so, those who have enjoyed previous installments of the saga will find here more possibilities than ever to sow chaos in a thousand and one ways.