Assassin’s Creed Odyssey is a new adventure that recovers what was established in the previous installment to reach a new level of perfection. It is a step forward to improve those weaknesses that had Origins and, without advancing events, takes the opportunity to offer the best delivery of the franchise.
Origins regained interest in a saga that for many installments could not find the key to innovation: without moving away from other Western role and adventure banners. The game enhanced in role and action adventure in which the progression became one of the most critical elements: level up and improve your team, or you will perish against the fearsome enemies. Even so, one could still improve more, and for that reason, a year later, Assassins’Creed Odyssey arrives.
Developed by Ubisoft Quebec, Assassin’s Creed Odyssey presents the story of Alexios and Kassandra, Spartan brothers whose destiny was sealed by the Oracle of Delphi. The years passed and Greece and Sparta are now in the famous Peloponnesian War, presenting the opportunity for players to support any side, either because you want to see how the story unfolds or merely because they pay better.
But like all Greek stories, our heroes must be descendants of an almost divine figure, and that better relative for a couple of Spartans than the legendary Leonidas. With the blood of Leonidas running through your veins, and its mythical spear in your hands, you must discover the mysteries that Ancient Greece has for you.
The story of Assassin’s Creed Odyssey begins a bit slow but quite emotional, and I must say that for the first time since several titles present a compelling protagonist and a multifaceted personality, but the work behind the dialogues and the Creating the story is what really stands out as it allows players to live their own story.
This great versatility of the story is the main point that manages to consolidate Assassin’s Creed Odyssey as something fresh in the franchise and mark the new path of the series. Even so, we could make a slight reminder that quality is better than quantity, we probably do not need more than 30 hours of dialogue in a title, but we appreciate it.
Unfortunately, Ubisoft quickly shows that it still can not separate itself from the same formula that it has handled since the beginning of the franchise, where history and problems are based on the existence of a secret sect, but this time going back a bit more to the first titles of the franchise. The only thing that could need an improvement in the title is the slowness with which the story advances, but this is inherent to the genre.
About the graphics, Assassin’s Creed Odyssey comes to feel many times like its predecessor and is that we must remember that Assassin’s Creed Origins also developed in part of the Roman and Greek culture, so they have certain similarities regarding scenarios. Having a year apart from its predecessor, the image quality did not change enough to emphasize this.
What we have to highlight in this aspect is the creation of the world and every detail that Ubisoft created for the player to feel the whole Greek environment, and this is achieved mainly with all the pieces of equipment that there is, something similar to what achieved with Assassin’s Creed Origins.
Coming to music, Ubisoft Quebec managed to excel and deliver a variety of tracks by the hand of Mike Georgiades. Completely capturing the essence of the Mediterranean, Assassin’s Creed Odyssey transports players to Ancient Greece with a series of stringed instruments and drums, somewhat similar to what they achieved with Assassin’s Creed IV: Black Flag by creating a perfect environment for the sea and piracy.
But the most important thing, and that they managed to improve on the last delivery is the gameplay and the exploration that it offers. First combat, where the main difference is the absence of shields as part of your team, creating more fluid and agile combat that forces the player to learn to deflect attacks and dodge them instead of simply blocking them, but in turn, leads to a small dissonance when presenting a Spartan without a shield.
The other movements and weapons of the battle remain relatively close to what Assassin’s Creed Origins presented but to differentiate from its predecessor and take advantage of the heroic lineage of our characters. Assassin’s Creed Odyssey presents the player with new skills, from the classic Spartan kick to a rain of arrows, offering variety for each type of game, whether you prefer to take the Murderer’s path and being silent or entering kicking doors like a warrior.
These skills offer a better basis for the RPG aspect and title skill tree and mainly something simpler and more useful than what Assassin’s Creed Origins offered. With only three branches in which to invest your points of improvement, the progress in Assassin’s Creed Odyssey is geared towards the use of skills and their effectiveness in combat.
The return of naval battles and navigation by ship expands the current gameplay, but this time Ubisoft chooses to simplify the mechanics, mainly by the available space, and add a small option to board the enemy ship after defeating it. Where if it expands the mechanics is in the RPG aspect, offering customization in your crew to get different improvements on your boat.
New to the series come, two mechanics, the first is the exploration mode, a new way of playing Assassin’s Creed in which the game invites the player to look for his targets instead of telling him exactly where he is when he gets the mission. From conversations with players, you will get an approximation of the place you have to visit, and once you are there, you can use your eagle to find the target. Although it is effortless to find your goals with the indications they give you, it is an excellent mechanism to boost the exploration of the players instead of merely dedicating them to completing the missions.
The second addition is a mechanism similar to that found in Shadow of Mordor with the captains and other important enemies, only this time they are called Mercenaries. These mercenaries will be hired to pursue you every time you perform actions such as killing soldiers, stealing and others, and as you make them angrier and they will be after you.
Although it is an exciting addition, Ubisoft makes the same mistake that Monolith Productions made, with this mechanism, since these enemies quickly appear out of nowhere when you are in the middle of a mission and complicate everything. Most of the time they will gather more than two to fight with you, resulting in unfair fights and extremely difficult to survive, which often happened in Shadow of War.
Out of this, Assassin’s Creed Odyssey manages to consolidate the path of the franchise in the RPG genre and improve on what Assassin’s Creed Origins built. Standing out in all aspects, this title will quickly become one of the favorites of the fans.
In short, fans of the franchise will be able to compare the work done by Ubisoft Quebec in this installment with what Assassin’s Creed: Brotherhood achieved by improving on what Assassin’s Creed II built, with this it remains to wait what will be the next step of Ubisoft for the franchise after getting better this way.