As Microsoft promised, through in-depth analysis since Digital Foundry has examined into what the highest Xbox card will offer, and that means we will not have to wait for the machine to be announced officially to know there is Case. Input architecture, some cores, and the cache maintained, but the frequency is not precisely the same. Xbox Scorpio is not a subtle update of the current models of XBox One. It is a much more advanced design and in line with what will expect of a console of the current generation that will be compatible with all previous software and Which will set the UWP.
As for the specs, the CPU is said to be 30% quicker than that of the original Xbox One, while the GPU is 4.6 times greater than its predecessor.Interestingly, the 8GB of memory – which is up from the 5GB found in the original Xbox One – allows the console to run 4K resolution visuals at higher speeds.
The list of Xbox Scorpio specs can seen here…
- CPU Eight custom x86 cores clocked at 2.3GHz
- GPU 40 customized compute units at 1172MHz
- Memory 12GB GDDR5
- Memory Bandwidth 326GB/s
- Hard Drive 1TB 2.5-inch
- Optical Drive 4K UHD Blu-ray
The basic idea is that Xbox Scorpio will live with the Xbox One and will offer the same games, being the same system in essence but not in the technical, and whose relative difference will be evident.The bonus of Xbox Scorpio is that it resets the hardware thanks to the slug that allows its technical section will achieve an optimal performance of all the games and eliminating those limits that could be found in the console Original, although we will not see miracles as 60 fps in games limited to half by the developers.
But the most curious thing is that according to Digital Foundry, it is an unusually large processor and that – logically and as in any console – tends to warm up. However, Microsoft will moderate its temperature to a particular cooling chamber that remembers in operation the views on the GTX 1080 graphics cards.The games will benefit from a substantial improvement in the Xbox Scorpio, although we have to keep in mind that we will not see miracles: if a game blocked at 30fps will not reach 60fps in any console – although technically possible.
But, as we know in its processor, from this moment the game in 4K comes to the desktop of Microsoft and is in the hands of developers to make them get the most out of the new system. Although it never hurts to remember the need to have a TV in 4K to enjoy the experience.
Dynamic resolution games will receive the highest resolution they can offer. That does not mean that the previous games will reach the native 4K thanks to the extra power of the console, but games like ‘The Witcher III’ reaching 900p on Xbox One will now be enjoyable in an always grateful 1080p. The resolution is an important aspect, but without adequate textures, some of the magic is lost, and in PS4 and Xbox One these have paled compared to the multisystem that arrive at PC, where its anisotropic filtration 16x Makes a big difference.
The Xbox Scorpio will not only narrow the differences between consoles and PC in the titles already available but also extend this advantage even the backward compatible Xbox 360 games. Microsoft recently provided the options for recording the Xbox interface, and that will suit your new system, with the ability to capture video and images at practically the same resolutions that we will see on the screen and without that affecting our game. A higher CPU speed in clock time has benefits that will felt when resuming our game or start a new mission to which we must see the increase of 8 GB of RAM over the 5GB of Xbox One.